AI Insights · Timothy · July 2024
Top 5 City Building Games on iOS in Lebanon: Q2 2024 Performance
Discover the performance trends of the top 5 city-building games on iOS in Lebanon during Q2 2024, including weekly downloads, revenue, and active user metrics.
In the second quarter of 2024, the top five city-building games on the iOS platform in Lebanon exhibited varied performance trends. Here’s a closer look at their weekly downloads, revenue, and active user metrics, as sourced from Sensor Tower.
Smurfs' Village from Garden City Games experienced fluctuations in its weekly downloads, peaking at 85K in mid-April before stabilizing around 30-40K towards the end of June. Weekly revenue saw a sharp decline, starting at $59 in early April and dropping to negligible figures by the end of the quarter. The game maintained a consistent number of active users, hovering around 180-250K throughout the quarter.
Triple Match City: Tile Puzzle by Radiant Cat Studio showed a significant spike in weekly downloads, reaching a high of 164K in mid-May, before dropping to single digits by the end of the month. Unfortunately, the game did not generate any revenue during this period.
My Town - City Life Story game from My Town Games LTD had relatively steady weekly downloads, ranging from 10K to 28K. Active users remained stable, fluctuating slightly around the 30-34K mark. Similar to Triple Match City, this game did not record any revenue during Q2 2024.
SimCity BuildIt by Electronic Arts demonstrated a consistent performance with weekly downloads varying between 2K and 33K. The game’s revenue peaked at $179 in early April, with fluctuations throughout the quarter, ending at $68. Active users showed a slight decline from 376K to 302K over the three months.
States Builder: Trade Empire from SayGames LTD saw incremental growth in weekly downloads, peaking at 56K in late May. The game generated modest revenue, with highs of $41 in mid-May and tapering off to zero by the end of June. Active users saw a peak of 62K in late May, gradually decreasing to 35K by the end of the quarter.
For more detailed insights and data on mobile app performance, visit Sensor Tower.